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OpensimHelicopter

08:03 < usalabs> is there anyone inworld that has a helicopter that works in opensim? I have the SC:OGS 1, but only the rotor blades work when 
                 fly is selected in the pie menu
08:10 < Eryn> Dene Sparta used to have one that works in his shop at Wright, but thats gone now. Neb might have put that in the big freebie 
              building at Wright though. Doesnt hurt to have a look. Also, I think Sarah Kline made a helicopter (she has a shop at Wright), 
              but not sure what that does.
08:13 < usalabs> I have one made by Sarah, it's the SC:OSG1, but only the rotor blades work,,, but I'll have a look at wright and see what's 
                 there

CellularAutomata? in OpenSim : http://fernseed.wordpress.com/2009/03/31/cellular-automata/

05:32 < ckrinke> Hey, you can make a random number generator with a pair of
                 physical prim dice.
05:32 < Ter_afk> hehe, then figure out which side is up and assert it?  :D
05:32 < gryc> should a technical physics simulation engine really source random
              numbers?
05:33 < Ter_afk> yes, ODE is non deterministic
05:33 < Ter_afk> which means it generates different results in the same scenario
05:33 < ckrinke> Nah, web cam of the scene.
05:33 < gryc> you gotta be kidding me D:
05:33 < Ter_afk> nope, I'm not kidding you.
05:33 < ckrinke> Then feed it back into the entropy pool in the server.

about OpenDynamicsEngine on #opensim

crash in robot w/ rexserver2

[ASSET]         [02-24 04:26:45] Asset e8af4a28-aa83-4310-a7c4-c047e15ea0df not
found by asset server
[CLIENT]        [02-24 04:27:10] unhandled ObjectSpinStop packet

Unhandled Exception: System.ArgumentOutOfRangeException: StartIndex cannot be le ss than zero. Parameter name: startIndex at System.String.Remove(Int32 startIndex, Int32 count) at OpenSim.Region.Environment.Scenes.SceneObjectGroup.SetPartName(String name , UInt32 localID) at OpenSim.Region.Environment.Scenes.InnerScene.PrimName(IClientAPI remoteCli ent, UInt32 primLocalID, String name) at OpenSim.Region.ClientStack.ClientView.ProcessInPacket(Packet Pack) at OpenSim.Region.ClientStack.ClientView.ClientLoop() at OpenSim.Region.ClientStack.ClientView.AuthUser() at System.Threading.ThreadHelper.ThreadStart_Context(Object state) at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, C ontextCallback callback, Object state) at System.Threading.ThreadHelper.ThreadStart()

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comments:

ViewerArchitectures --antont, Thu, 18 Dec 2008 22:06:15 +0200 reply
some notes / a look by us