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CharacterAnimation for LiveBlender

Release status

the development version should work again with the current BlendeR versions (was originally developed on 2.25), after being broken due to game engine bugs in between (in 2.34).

actual release is unscheduled - the discussion thread has most actual info now, http://www.blender.org/modules.php?op=modload&name=phpBB2&file=viewtopic&t=3202

Development version

Fri Sep 19th 2003 version (mover11-server from glassfield), edited on Fri Mar 26 2004 to have a fully public version:

Documentation

documentation coming up as a master thesis at http://an.org/gradu2/ , an UML class diagram of this implementation might be of special interest there (MoverThesis:FrontPage currently mostly links to that, but may be updated later to be a presentation of the work)

this work was also presented in the 2004 BlenderConference?, under the title LiveBlender

Discussion

using Blender as a VJing tool - including this project - is discussed now at http://www.blender.org/modules.php?op=modload&name=phpBB2&file=viewtopic&t=3202

a roadmap based on that discussions there (and continuation w/ levon on irc):

one thing i've been wondering are the goals, like trying to separate the functionality from Blender that i tried to do .. that most of the python code would not be tied to Blender API etc., and OTOH how what Blender provides could be better used to make the setups etc. - so opinions about that would be welcome

there should be a how-to, currently the closest thing to it is this discussion (thank's to the patient KiT? for betatesting effort! :) .. a continuing discussion perhaps tells what this is, KyperMoverAbout

13:08 <KiT> right.. i get logo's when i press 1 and 2
13:08 <KiT> and this demonstrates what?
13:08 <KiT> or do i have to read the entire thesis 1st?
13:09 <antont> that you can add objects to the visible scene :)
13:09 <antont> no
13:09 <antont> in that blender.org discussion there are some hints about the use
13:09 <KiT> ok
13:09 <antont> but keys q,w,e,.. activate animations
13:09 <antont> b is used for beat-tap, to change the speed of animation
13:10 <antont> tab toggles the mode where you can control the animation with the mouse
13:10 <antont> pageup, pagedown add/remove clones
13:10 <antont> arrowkeys rotate, d c move, a z zoom the camera

a central issue for this is CharacterAnimation - more about that there.

Known issues

KyperMoverWishList

subtopics:


comments:

python errors in 2.34 -- Tue, 10 Aug 2004 09:09:35 +0300 reply
Detected GL_EXT_separate_specular_color gameobject registry initialized

  1. 444444444444 initializing.. setting up, movers should be ready by now [None, None]? [[49, 1]]? [] PYTHON SCRIPT ERROR: Traceback (most recent call last): File "engine.py", line 6, in ? File "C:\Documents and Settings\levon\Desktop\blenderVjto233net\kyperjokki.py" , line 320, in update if event in self.wasclicked: TypeError?: argument 1 must be KX_GameObject?, not str [[49, 3]]? [] PYTHON SCRIPT ERROR: Traceback (most recent call last): File "engine.py", line 6, in ? File "C:\Documents and Settings\levon\Desktop\blenderVjto233net\kyperjokki.py" , line 320, in update if event in self.wasclicked: TypeError?: argument 1 must be KX_GameObject?, not str initmover self.animate_act1 = self.controller.getActuator("animate1") self.animate_act2 = self.controller.getActuator("animate2") [-0.16784864664077759, -2.1636683940887451, 1.0718491077423096]? an object for mover initialized: K 179240508 184250164 mover 1 exists, selected it.. []? initmover tried to duplicate:K initmover tried to duplicate:K

From: antont Subject: test case for the 2.34 problem

there was a misconception about the game-engine regarding hidden layers. the test case has been fixed since, and works with the current CVS (adding objects using names was broken in 2.34) - as does this project as a whole. http://www.kyperjokki.fi/tools/inittest.blend (instructions included)

KyperMoverRelated? -- Sun, 01 Jan 2006 04:40:16 +0200 reply
04:07 < erwin_exnan> you can also check out dance software: http://www.magix.ucla.edu/dance/ a bit like NaturalMotion?.

After this work, new interesting / related things: