BlenderArmature & BlenderIPO? s seem ok, there is http://blenderchar.weirdhat.com/
but Cal3D too, has combined movements
http://www.c3d.org/ is another standard for motion data, otherwise we have looked into BVH, info about getting those to GameBlender: http://www.elysiun.com/forum/viewtopic.php?t=4737&highlight=bvh+actions
this bhv2pos did not do it for us: http://sayoub.20megsfree.com/blender.html
- talk about more recent work on getting motion capture data to BlenderArmature actions: http://www.blender.org/modules.php?op=modload&name=phpBB2&file=viewtopic&t=3115
http://centralsource.com/blender/bvh/files.htm
http://www.e-motek.com/ provides lots of movement data for free registration, hopefully as http://www.elysiun.com/forum/viewtopic.php?t=8437&highlight=bvh2pos told
http://blenderchar.weirdhat.com/handtute/ is a nice tutorial and an animation-ready model of a hand.
there is an InsectWalk script
new bvh import to blender --antont, Fri, 26 Mar 2004 15:31:04 +0200 reply
in http://www.blender.org/modules.php?op=modload&name=phpBB2&file=viewtopic&t=3245
bvh to blender armatures --antont, Sat, 04 Sep 2004 05:15:42 +0300 reply
can be done with constraints, as discussed recently in http://www.blender.org/modules.php?op=modload&name=phpBB2&file=viewtopic&t=4280
MatrixMoves? --antont, Fri, 04 Mar 2005 10:41:25 +0200 reply
http://www.planetunreal.com/reactor4/MatrixMovesB4Readme.htm might be fun to have