22:07 < saluk> hehe ok I know what the problem is
22:08 < saluk> actuators with missing values in their fields do not exist
22:08 < antont> i found the same
22:08 < antont> didn't see the printout before
22:08 < saluk> so for your edit object
22:08 < antont> that's why i added tornado there
22:08 < saluk> oh right
22:09 < antont> 'cause had noticed that they don't exist sometimes when don't
have default values
22:09 < saluk> ok let me keep checking
22:09 < antont> but it needs to have some other values too? i'll reread the
error message
22:11 < antont> it says "in nonactive layer"
22:11 < antont> and claims it has no object even though it has, hm
22:11 < saluk> right your default object isnt in a nonactive layer
22:11 < saluk> which is an invalid input to add object
22:11 < saluk> ah you didnt realize that did you
22:12 < saluk> all the objects are in the same layer arent they
22:12 < saluk> yep
22:12 < saluk> add object can only add objects from a hiddne layer
22:12 < saluk> you can move an object to other layers by selecting them,
pressing m, then choosing a layer
22:13 < antont> ah
22:13 < antont> i first put it on another layer
22:13 < saluk> you can cycle layers with the number keys, or the buttons to the
right of the "home" button on the main 3d bar
22:13 < antont> but then had to copy the logicbricks from previous objects to it
22:13 < antont> and then it had to be on the same layer
22:13 < antont> and then i left it there -- thanks!
22:13 < antont> .. i wonder how long it would've taken to find out otherwise
22:14 < saluk> you can show multiple layers by shift clicking
continued: KyperMoverRefactoring